PokeBonk Move Fusions: Bill’s Machine & All 106 Recipes
Current sources: Beta v0.8.13 · Checked October 22, 2026
Content updated
THE QUICK ANSWER
Equip two eligible moves at level 8 or higher, then use Bill’s Machine. The fusion replaces the pair with one move and frees a slot. The current client uses level 8 as the ingredient threshold even with TM Case. Search all 106 definitions below: 79 signature, 18 same-type, eight reaction fusions and MissingNo.
In these notes
How to fuse at Bill’s MachineMax level, inherited upgrades and fusion starsStarter signature recipesAll 106 fusion definitionsWhy a fusion is not readySources and version scopeHow to fuse at Bill’s Machine
The announcement places one machine per map and one per land in Survival. A ready fusion produces a double-helix light. The machine offers a use, then cools down; no exact cooldown duration or guaranteed repeat-use count is supplied here. Map interactions explains the other new structures.
- Keep two eligible moves equipped and bring each to at least level 8.
- Reach Bill’s Machine and open its interaction preview.
- Compare the resulting fusion, missing requirements and the two consumed moves.
- Confirm the intended recipe, then check the equipped fusion and newly free slot.
Max level, inherited upgrades and fusion stars
The announcement says “two max-level moves”, but v0.8.13 checks both ingredients against level 8. TM Case raises ordinary move capacity to level 10 without raising that fusion threshold. The resulting fusion starts at ★1 and can grow to ★5, or ★6 with TM Case.
The fusion combines the ingredient upgrade modifiers rather than adding every bonus twice: the client averages many modifiers, uses a geometric mean for cooldown and keeps the higher pierce/bounce values. Weather moves, boosters and existing fusions are excluded. The machine preview is the final check before committing.
Starter signature recipes
Every League partner has a defined signature. These exact pairs are stronger according to the announcement, but this guide did not measure damage rankings. Search the complete catalog by partner or ingredient for the other 76 recipes. Starter choice can include this upgrade plan.
| Partner | Two level-8 moves | Fusion |
|---|---|---|
| Bulbasaur | Razor Leaf + Solar Beam | Flower Beam |
| Charmander | Fire Spin + Flamethrower | Fiery Whirlwind |
| Squirtle | Rapid Spin + Hydro Pump | Hydro Spiral |
All 106 fusion definitions
The current recipe resolver checks exact signature pairs first, then elemental-reaction type pairs, then matching types, then MissingNo. Ingredient order is interchangeable. Signature rows associate a recipe with a League member; the resolver matches the pair itself and does not require that member to be your active partner.
106 entries
Swipe the table left or right to see all columns →
| Fusion / kind | Ingredients and partner | Type / category | Effect |
|---|---|---|---|
| Flower Beam Signature | Bulbasaur Razor Leaf + Solar Beam | grass · special | Gathers sunlight and fires a solar beam from which sharp leaves sprout on both sides; where it ends, an explosion of petals blooms. |
| Fiery Whirlwind Signature | Charmander Fire Spin + Flamethrower | fire · special | Launches a fire whirl that pulls in enemies and feeds it with a Flamethrower: it grows, spits spiraling flames and explodes. |
| Hydro Spiral Signature | Squirtle Rapid Spin + Hydro Pump | water / normal · special | You spin inside your shell and push nearby enemies away while two Hydro Pump jets sweep everything around you like a sprinkler. |
| Ball Storm Signature | Pikachu Electro Ball + Thunder | electric · special | Launches a big electric ball that floats over the horde and acts as a lightning rod: thunder strikes it and chains outward until it falls and explodes. |
| Resonant Web Signature | Caterpie String Shot + Bug Buzz | bug · special | Throws silk webs that stick to the ground and trap; then a buzz makes them vibrate and each web releases a sound wave that punishes the trapped more. |
| Lethal Sting Signature | Weedle Poison Sting + Poison Jab | poison · physical | Calls a swarm of Beedrill that dive with their stingers; where they sting they leave toxic spikes on the ground. |
| Feather Cyclone Signature | Pidgey Wing Attack + Hurricane | flying · special | A hurricane advances on the enemies dragging them along, and cutting wings fly out of it nonstop, back and forth. |
| Ravenous Chomp Signature | Rattata Hyper Fang + Super Fang | normal · physical | Fangs leap from enemy to enemy biting each one; each bite also tears away 6% of its remaining health (not bosses). |
| Celestial Drill Signature | Spearow Drill Run + Drill Peck | flying / ground · physical | A drill beak falls from the sky onto the enemy, sinks into the earth and comes out again beneath three others, one after another. |
| Corrosive Grime Signature | Ekans Acid + Gunk Shot | poison · physical | A pile of garbage falls on the enemies and leaves an acid puddle that poisons and corrodes: those who step in it take more damage. |
| Seismic Ball Signature | Sandshrew Rollout + Bulldoze | ground / rock · physical | A rock ball rolls in circles around you; each bounce shakes the ground and at the end it lands with a great earthquake. |
| Toxic Tide Signature | Nidoran♀ Toxic + Sludge Wave | poison · special | A wave of poison leaves you in a circle; enemies that were already poisoned burst into splashes that infect those beside them. |
| Tectonic Horn Signature | Nidoran♂ Horn Drill + Earth Power | ground / normal · special | A ghostly horn charges in a straight line and splits the ground: along the fissure, earth geysers burst one after another. |
| Gravitational Moon Signature | Clefairy Gravity + Moonblast | fairy / psychic · special | A small moon appears over the enemies and pulls them in with its gravity; then it falls and bursts into star shards. |
| Nine-Tail Dance Signature | Vulpix Will-O-Wisp + Extrasensory | fire / psychic · special | Nine will-o'-wisps spin around you like tails and launch one by one at the enemies; each bursts into a ring of psychic fire that burns and confuses. |
| Grand Concert Signature | Jigglypuff Sing + Hyper Voice | normal · special | A lullaby puts the surrounding enemies to sleep and, once they are asleep, a huge booming voice hits them hard and wakes them. |
| Vampire Wing Signature | Zubat Leech Life + Air Cutter | flying / bug · special | A supersonic echo marks the surrounding enemies and air blades seek the marked and return part of the life they steal. |
| Dancing Garden Signature | Oddish Petal Blizzard + Petal Dance | grass / poison · special | The petals spinning around you open into a spiral storm and close again; they hit on the way out and back and leave clouds of poison dust. |
| Fungal Bomb Signature | Paras Spore + Energy Ball | grass · special | Throws energy balls that make a mushroom sprout where they land; the mushroom releases sleep spores and soon bursts. |
| Scale Prism Signature | Venonat Silver Wind + Signal Beam | bug · special | Releases a cloud of silver scales ahead and fires a signal beam at it: the scales refract it into a fan of colored beams. |
| Dugtrio's Fissure Signature | Diglett Mud Shot + Fissure | ground · physical | A fissure runs along the ground toward the enemies; along it Diglett and Dugtrio pop up and spit mud at those nearby. |
| Golden Rain Signature | Meowth Pay Day + Play Rough | normal / fairy · physical | Coins rain on the surrounding enemies, then you leap into a playful scuffle in a dust cloud where they pile up most. |
| Torrential Migraine Signature | Psyduck Soak + Psyshock | water / psychic · special | A jet soaks the enemies ahead and Psyduck's headache bursts into psychic orbs on the wet ones, splashing those beside them. |
| Unleashed Tantrum Signature | Mankey Rage Fist + Stomping Tantrum | ground / ghost · physical | Throws fists of rage that chase the enemies, and every hit makes the ground tremble. The less health you have left, the harder it hits. |
| Fiery Stampede Signature | Growlithe Extreme Speed + Flare Blitz | fire / normal · physical | A fire silhouette leaves you at full speed and zigzags between several enemies leaving a burning trail; at the end it explodes. |
| Hypnotic Spiral Signature | Poliwag Bubble Beam + Hypnosis | water / psychic · special | A great hypnotic spiral turns on the ground and pulses, lulling enemies to sleep, while bubble beams spiral out of it. |
| Prismatic Premonition Signature | Abra Psybeam + Future Sight | psychic · special | Marks several enemies with runes; shortly after, rifts open in the air around them and Psybeams converge on them. |
| Four-Arm Combo Signature | Machop Cross Chop + Dynamic Punch | fighting · physical | Four lightning-fast strikes in a cross against four enemies and, to finish, a Dynamic Punch whose shockwave confuses everything nearby. |
| Carnivorous Whip Signature | Bellsprout Slam + Power Whip | grass / normal · physical | Throws vines that catch up to three enemies and drag them toward you; then acid jaws bite everything around you. |
| Jellyfish Whirl Signature | Tentacool Venoshock + Whirlpool | water / poison · special | A whirlpool pulls in the enemies; tentacles sprout around it and poison jumps in a chain among all the trapped. |
| Magnitude 10 Signature | Geodude Magnitude + Rock Slide | ground / rock · physical | An earthquake of random magnitude between 4 and 10: the higher it is, the harder it shakes and the more rocks fall from the sky. |
| Gloomy Curse Signature | Gastly Shadow Ball + Hex | ghost · special | A Shadow Ball bursts and curses; then misfortune jumps from enemy to enemy with will-o'-wisps and deals double damage to those suffering any status. |
| Dance of Bones Signature | Cubone Bonemerang + Shadow Bone | ground / ghost · physical | A bone and a dark bone trace figure eights around you, hitting everything they cross; the dark one leaves a trail of ghostly fire. |
| Celestial Cross Slash Signature | Scyther Air Slash + X-Scissor | bug / flying · physical | Four giant air slashes arrive from the corners and cross in an X over the enemy, where they burst into a gale of blades. |
| Gyarados's Fury Signature | Magikarp Waterfall + Hyper Beam | water / normal · special | A waterfall bursts from the ground, Gyarados emerges from it and sweeps a huge arc with a Hyper Beam. |
| Glacial Tide Signature | Lapras Surf + Blizzard | water / ice · special | A wave advances and freezes as it goes into a wall of ice that soon bursts into freezing shards. |
| Star Gambit Signature | Eevee Swift + Last Resort | normal · physical | Meteors' stars spin around you, gather over the enemy and fall as a giant star of your current form's type. |
| Crushing Nap Signature | Snorlax Body Slam + Giga Impact | normal · physical | A huge shadow grows over the enemies and Snorlax drops like a stone: the ground trembles in waves and, after the blow, it takes a little nap that heals you a bit. |
| Draconic Rain Signature | Dratini Dragon Pulse + Draco Meteor | dragon · special | You fire a Dragon Pulse into the sky that splits into a rain of draconic comets on the enemies; each one leaves violet fire. |
| Primeval Bubble Signature | Mew Psychic + Moonblast | psychic / fairy · special | A pink bubble grows over the enemies and traps them inside; when it pops, it strikes them with psychic force and moonlight. |
| Sacred Gallop Signature | Ponyta Inferno + Sacred Fire | fire · physical | A fire Rapidash gallops between the enemies leaving burning hoofprints, and columns of sacred fire fall in its wake. |
| Psychic Geyser Signature | Slowpoke Scald + Expanding Force | water / psychic · special | A psychic ring expands from you and, as it passes, geysers of boiling water burst that burn and confuse. |
| Magnetic Field Signature | Magnemite Magnet Bomb + Flash Cannon | steel · special | Magnets stick to several enemies and pull them against each other; then a Flash Cannon pierces the pile. |
| Starry Leek Signature | Farfetch’d Brave Bird + Meteor Assault | flying / fighting · physical | The leek falls from the sky like a meteor wrapped in feathers and stars, and its impact releases a shockwave and shooting stars. |
| Triple Ruckus Signature | Doduo Pluck + Uproar | flying / normal · special | Three heads peck three different enemies at once, three times in a row, while their racket stuns everyone around. |
| Aurora Borealis Signature | Seel Aurora Beam + Sheer Cold | ice · special | Aurora curtains descend from the sky and sweep over enemies, freezing them; then a polar chill bursts and deals double damage to the frozen. |
| Sludge Tide Signature | Grimer Sludge + Belch | poison · special | A sludge belch floods the ground in front of you and leaves toxic puddles that spit waste balls at nearby enemies. |
| Icicle Rain Signature | Shellder Icicle Spear + Icicle Crash | ice · physical | Fires icicles into the sky that fall in a circle on the enemies and stay stuck for a moment; at the end a giant icicle drops. |
| Rock Snake Signature | Onix Stealth Rock + Head Smash | rock · physical | A rock serpent advances underground in a zigzag: its rocks burst the ground as it passes and leave sharp stone traps. |
| Dreamy Feast Signature | Drowzee Nightmare + Dream Eater | psychic / ghost · special | A pendulum puts surrounding enemies to sleep and steals their dreams: energy beams run from the sleepers to you, damaging them and healing you. |
| Tsunami Claw Signature | Krabby Liquidation + Crabhammer | water · physical | A giant claw falls from the sky and strikes the ground; the impact sends out a wave that wipes out everything ahead of you. |
| Chain Reaction Signature | Voltorb Spark + Discharge | electric · special | Drops Voltorbs around you that sizzle and explode one after another: each explosion sets off the next. |
| Explosive Harvest Signature | Exeggcute Seed Bomb + Wood Hammer | grass · physical | Throws eggs that burst into seeds; a palm tree sprouts from each one and crashes down on the surrounding enemies. |
| Hurricane Kick Signature | Hitmonlee Rolling Kick + High Jump Kick | fighting · physical | A flurry of spinning kicks raises a whirlwind that advances on the enemies; at the end, a kick falls from the sky like a meteor. |
| Glacial Fist Signature | Hitmonchan Ice Punch + Focus Punch | fighting / ice · physical | Focuses power into an icy fist that freezes the enemies ahead; a second precise blow shatters them. |
| Giant Lick Signature | Lickitung Wring Out + Heavy Slam | normal / steel · physical | A huge tongue sweeps an arc in front of you, catches the enemies and slams them into the ground with all its weight. |
| Detonating Cloud Signature | Koffing Smog + Explosion | poison / normal · special | Clouds of toxic smoke spread among the enemies and poison them; then they ignite and explode one after another. |
| Megalithic Charge Signature | Rhyhorn High Horsepower + Rock Wrecker | ground / rock · physical | A ghost rhino charges in a straight line trampling everything; at the end of its run a huge boulder falls. |
| Sonic Egg Signature | Chansey Egg Bomb + Boomburst | normal · special | Throws lucky eggs that crack open with a bang: each one releases sound waves and a bit of energy that heals you. |
| Solar Tangle Signature | Tangela Giga Drain + Solar Blade | grass · physical | Vines catch nearby enemies and drain their life; then a blade of sunlight cuts all the entangled. |
| Parental Double Signature | Kangaskhan Mega Punch + Mega Kick | normal · physical | Mother and child attack together: a Mega Punch and a Mega Kick on the same enemy, twice in a row, and every blow shakes those around. |
| Abyssal Ink Signature | Horsea Octazooka + Hydro Cannon | water · special | Fires ink balls that blind enemies; shortly after, a Hydro Cannon falls from the sky onto each ink stain. |
| Torpedo Horn Signature | Goldeen Smart Strike + Fishious Rend | water / steel · physical | A water torpedo with a steel horn chases the enemies, pierces them one after another and ends with a bite that raises a wave. |
| Photon Star Signature | Staryu Water Shuriken + Photon Geyser | water / psychic · special | A water star spins toward the enemies and, as it spins, fires beams of light in all directions; when it stops, it bursts into a geyser of photons. |
| Explosive Wall Signature | Mr. Mime Barrier + Misty Explosion | fairy / psychic · special | Raises four crystal panels that enclose a group of enemies and sets off a fairy mist inside the box. |
| Glacial Kiss Signature | Jynx Lovely Kiss + Frost Breath | ice / normal · special | Throws kisses that put enemies ahead to sleep and charm them, then blows an icy breath that freezes the kissed. |
| Flashing Cage Signature | Electabuzz Thunder Cage + Bolt Strike | electric · physical | Traps a group in a cage of lightning that paralyzes them and unleashes a Discharge from the sky inside it. |
| Volcanic Eruption Signature | Magmar Lava Plume + Eruption | fire · special | A volcano rises from the ground in front of you, belches burning smoke and spits lava bombs that rain around it. |
| Titanic Guillotine Signature | Pinsir Vital Throw + Superpower | fighting / bug · physical | Grabs the nearest enemy with its horns, flips it and hurls it into the horde: where it lands, a brutal shockwave bursts. |
| Stampede Signature | Tauros Raging Bull + Headlong Rush | normal / ground · physical | Calls a herd of Tauros that charges the enemies one after another: each goring blow lifts the ground and sends them flying. |
| Metamorfusion Signature | Ditto Transform + Mimic | normal · special | Ditto transforms with every cast: it copies the signature fusion of a random League member. |
| Binary Overload Signature | Porygon Fusion Bolt + Techno Blast | electric / normal · special | Three data cubes orbit around you linked by Fusion Bolt arcs and fire Techno Blasts at nearby enemies. |
| Ancient Deluge Signature | Omanyte Water Spout + Meteor Beam | water / rock · special | The shell gathers water and fires a meteor beam into the sky; the sky answers with torrents of water and rocks on the enemies. |
| Fossil Slash Signature | Kabuto Sacred Sword + Razor Shell | fighting / water · physical | Two scythes slash in a cross in front of you, and sharp spinning shells fly out of the cut, piercing the enemies. |
| Prehistoric Dive Signature | Aerodactyl Thunder Fang + Dragon Ascent | flying / electric · physical | A winged shadow dives from the sky with electric fangs and crashes in a paralyzing blast. |
| Ice Age Signature | Articuno Bleakwind Storm + Glaciate | ice / flying · special | An icy gale of ice feathers sweeps what is ahead and behind it a wave of ice covers the ground and freezes the enemies. |
| Supreme Storm Signature | Zapdos Wildbolt Storm + Electro Shot | electric · special | Charges and fires an electro beam that pierces everything; wherever it passes a storm breaks out and lightning strikes along its path. |
| Phoenix Sun Signature | Moltres Searing Shot + Overheat | fire · special | A fire phoenix dives onto the enemies and bursts into a small sun that scorches everything. |
| Genetic Supremacy Signature | Mewtwo Psystrike + Psycho Boost | psychic · special | Psychic fragments spin around you and lodge in the enemies; then a Psyshock falls and mind-wave beams cross it in a star shape. |
| Hyper Star Same type | Two eligible moves of the same type | normal · physical | A huge star falls from the sky onto the nearest enemy and its shockwave sends shooting stars in all directions. |
| Scorching Sun Same type | Two eligible moves of the same type | fire · special | A small sun forms above the enemies, flames rain around them and it finally bursts in a ring of fire. |
| Tidal Wave Same type | Two eligible moves of the same type | water · special | A circular wave leaves you and sweeps everyone along, and behind it geysers burst under the enemies. |
| Primeval Forest Same type | Two eligible moves of the same type | grass · physical | Six thorny roots run along the ground in a star shape, trap whatever they cross, and where they end a tree sprouts and drops leaves. |
| Electric Storm Same type | Two eligible moves of the same type | electric · special | For a few seconds lightning strikes nonstop on the enemies around you, paralyzing them. |
| Eternal Blizzard Same type | Two eligible moves of the same type | ice · special | A blizzard spins around you and freezes; at the end ice crystals sprout under the frozen and burst. |
| Thousand Fists Same type | Two eligible moves of the same type | fighting · physical | A rain of punches falls on nearby enemies one after another and ends with an uppercut that cracks the ground. |
| Toxic Swamp Same type | Two eligible moves of the same type | poison · special | Throws four sludge bombs that leave toxic puddles; the puddles bubble and poison nonstop. |
| Seismic Fault Same type | Two eligible moves of the same type | ground · physical | You stomp hard: three cracks run along the ground toward the enemies and burst into columns of earth. |
| Typhoon Same type | Two eligible moves of the same type | flying · special | A tornado advances on the enemies dragging them along and hitting them nonstop, with sharp feathers flying off. |
| Mind Warp Same type | Two eligible moves of the same type | psychic · special | Three psychic waves leave you: the first pulls enemies in, the second confuses them and the third crushes them. |
| Swarm Same type | Two eligible moves of the same type | bug · physical | A swarm of insects bursts from you and rushes at nearby enemies, stinging and poisoning. |
| Meteorite Shower Same type | Two eligible moves of the same type | rock · physical | Flaming rocks fall from the sky onto the surrounding enemies; each one bursts into shards. |
| Spectral Parade Same type | Two eligible moves of the same type | ghost · special | Eight will-o'-wisps spin around you and launch one after another at the enemies, burning and cursing. |
| Ancestral Fury Same type | Two eligible moves of the same type | dragon · special | You roar and dragon flames rain on the enemies; where they land they leave violet fire. |
| Pitch Black Same type | Two eligible moves of the same type | dark · physical | Darkness falls around you and shadow claws tear through every enemy trapped in it, one after another. |
| Steel Rain Same type | Two eligible moves of the same type | steel · physical | Six steel blades spin around you striking those nearby and then shoot out at the enemies. |
| Fairy Halo Same type | Two eligible moves of the same type | fairy · special | A halo of light surrounds you and pulses three times: it charms enemies, hits them and heals you a little. |
| Conductive Storm Reaction | water + electric | water / electric · special | A rain soaks the surrounding enemies and lightning jumps among all the wet: causes nonstop Electrocuted. |
| Boiling Geyser Reaction | fire + water | fire / water · special | Geysers of boiling water burst under the enemies and leave steam clouds that confuse and slow them. |
| Fiery Gale Reaction | fire + grass / flying | fire / grass · special | A gale of burning leaves sweeps a huge cone in front of you and sets the ground ablaze: causes Inferno. |
| Shattered Glacier Reaction | ice + fighting / rock / steel | ice / fighting · physical | You encase nearby enemies in ice and a brutal blow shatters it: causes Wreckage. |
| Toxic Combustion Reaction | poison + fire | poison / fire · special | You exhale a cloud of poison gas that spreads toward the enemies; a spark ignites it and it explodes: causes Poison Gas. |
| Eternal Sleep Reaction | psychic / grass + ghost / dark | psychic / ghost · special | A pendulum puts surrounding enemies to sleep and shadow hands strike the sleepers: causes Nightmare and heals you. |
| Psychic Spark Reaction | electric + psychic | electric / psychic · special | Four psychic orbs orbit around you linked by electric arcs that strike whatever they cross: causes Psychic Meltdown. |
| Enchanted Breath Reaction | fairy / normal + dragon | dragon / fairy · special | A rain of hearts charms the enemies ahead and a dragon breath devastates the charmed: causes Dragon Rage. |
| MissingNo. MissingNo. | Other eligible pairs | normal · special | The fusion has failed. Each time it is cast it turns into the fusion of a random type, surrounded by corrupted blocks. |
No matching entries.
Source: original client definitions · inspected October 22, 2026. All rows are available without JavaScript.
Why a fusion is not ready
Check that both ingredients are equipped and at least level 8, and neither is a weather move, booster or existing fusion. A signature recipe can be displayed before all ingredients are owned. Each generated machine is marked used after fusion; this guide does not promise repeat use after a timed cooldown. Preserve the run and report both move names, levels, the preview and displayed version if an eligible pair is rejected. See session protection.
Sources and verification scope
Based on the original entry, in-game changelog, Season 2 announcements and public client definitions, checked against Beta v0.8.13. No full run, purchase, fusion, reward claim or account recovery was performed.
- Original entry and in-game changelog ·
- Original project announcements · Season 2 release and welcome announcements; future plans remain qualified.
- Roster, item, Lab and event definitions · Fusion and combat client rules
Source-check and content-modification dates are recorded separately; the current client takes precedence over historical recordings. Full sources and counting boundaries