PokeBonk Training: Progress, Benefits & Limits
Current source scope: Beta v0.7.3 · Checked October 19, 2026
THE QUICK ANSWER
There are two different Training systems. The Lab spends saved Stardust on permanent preparation, including its Training damage upgrade. In-run Training appears after moves and vitamins are fully upgraded and benefits that run. It is not another permanent Lab level and no longer grants the older advertised extra money.
In these notes
Lab upgrades: benefits, levels and initial costsChoose a permanent upgrade for a specific constraintWhen in-run Training becomes availableWhat to check before and after spendingSources and version scopeLab upgrades: benefits, levels and initial costs
Open Lab from the menu to spend saved Stardust. The table shows the nineteen current upgrades, their maximum levels and first purchase cost. Multi-level upgrades become more expensive; the initial price is not the full cost to maximize them. Vitamin slots cost 1,200 then 3,000, and Archive costs 800, 1,600 then 3,200. Other cost curves are not flat.
19 entries
Swipe the table left or right to see all columns →
| Upgrade | Effect per level | Max levels | First cost · Stardust |
|---|---|---|---|
| 4th move | Unlocks the fourth move slot. | 1 | 1,500 |
| Vitamin slots | +1 vitamin slot per level. | 2 | 1,200 |
| Refresh | +1 use of Refresh offers per run. | 6 | 120 |
| Skip | +1 use of Skip upgrade per run (gives you PokéDollars). | 6 | 80 |
| Banish | +1 use of Banish: removes one option for the rest of the run. | 6 | 150 |
| Fourth option | Level-ups offer 4 options. | 1 | 3,000 |
| Training | +4% damage per level. | 8 | 100 |
| Stamina | +8 max HP per level. | 8 | 100 |
| Agility | +2.5% speed per level. | 6 | 120 |
| Study | +5% experience per level. | 6 | 120 |
| Trading | +8% PokéDollars per level. | 6 | 100 |
| Fortune | +5 luck per level. | 6 | 140 |
| Magnetism | +0.6 pickup range per level. | 5 | 80 |
| Leftovers | +0.2 regen per level. | 5 | 120 |
| Shell | +2 armor per level. | 6 | 120 |
| Revive | You start with a Max Revive. | 1 | 5,000 |
| Research | +25% research progress per level. | 4 | 250 |
| Support team | +1 slot for captured Alphas (from 2 to 3). | 1 | 3,500 |
| Archive | +3 Archive slots: archived items won't show up in Poké Balls or the shop. | 3 | 800 |
No matching entries.
Source: original client definitions, inspected October 19, 2026. All rows are available without JavaScript.
Choose a permanent upgrade for a specific constraint
If you need another equipped move, the 1,500-Stardust 4th move upgrade addresses that limit. The 3,000-Stardust Fourth option gives more offered cards instead. They solve different problems. Move capacity and offer count explains the distinction.
Refresh, Skip and Banish add uses per run rather than unlimited rerolls. Banish removes an option for the remainder of that run; Archive excludes selected pool items through its own slots. Support team adds one captured-Alpha slot, changing two to three. None of those purchases proves a particular item, Pokémon or offer will appear.
When in-run Training becomes available
The documented run system offers Training after all moves and vitamins are fully upgraded. It supplies additional combat bonuses for the remainder of that run; “permanent” in older run wording does not mean that the bonus becomes a saved Lab upgrade.
The v0.6.2 note describes diminishing gains, with a floor of one third of the first gain. A later note than the original Training introduction says it no longer gives extra money, so do not expect the old flat 15 PokéDollars. Patch #7 also addresses Training appearing too early or yielding zero. The live offer is the place to read the bonus actually being selected.
What to check before and after spending
Read the upgrade’s current level, effect, cost and your balance, then confirm the purchase in the Lab. Check that the level and balance changed as expected before beginning another run. This guide inspected the zero-level Lab menu but made no purchases, so it does not claim a tested refund or spending-recovery process.
Lab upgrades belong to saved progression. Protect guest progress before changing device or browser. If a cost or result differs, report the exact upgrade and displayed level instead of trying an account reset. Use build planning to relate a permanent upgrade to the next run’s actual needs.
Optional recording reference
CD喜德 · 5:51 · Lab chapter Historical Chinese introduction. The Lab chapter is a viewing aid; current upgrade prices above come from the v0.7.3 client and inspected menu.
External YouTube link. The cover and supplied chapter description identify the recording; they do not prove this guide played or verified its strategy.
Sources and version scope
This independent guide uses the original project’s menu text, current client definitions and dated announcements. Menus were inspected; no run, purchase, reward claim or account recovery was played through for this guide.
- Original English entry — v0.7.3, entry and menu observations checked October 19, 2026.
- Original news feed — Patch #7 and earlier mechanic changes; roadmap statements retain their announced scope.
- Current roster and upgrade definitions and client rules — exact definitions, not a claim about every server outcome.
Source-check dates are separate from publication dates. This page is part of a local preview. Read the source and artwork approach.