PokeBonk Items: Effects, Limits & Run Choices
Current source scope: Beta v0.7.3 · Checked October 19, 2026
THE QUICK ANSWER
The current public client defines 102 item-pool entries with survivor-specific effects and stack caps. Search the static catalog below for the effect you need. Not every entry begins unlocked or appears in every run, and familiar Pokémon item names do not imply their main-series behavior.
In these notes
Current item effects and capsCheck the whole effect, including its costHow an entry gets into the usable poolWhen you need a different guideSources and version scopeCurrent item effects and caps
This catalog transcribes the current client’s 84 explicit item definitions and 18 generated type boosters. Caps use the item-specific value where supplied and the client’s default of ten otherwise. Rarity is a pool label, not a drop-rate estimate. The fresh Lab inspection showed 67/102 in the pool; an established profile can differ.
102 entries
Swipe the table left or right to see all columns →
| Item / rarity | Current effect | Stack cap |
|---|---|---|
| Charcoal Common | Fire moves gain 30% damage; total damage gains 3%. | 10 |
| Mystic Water Common | Water moves gain 30% damage; total damage gains 3%. | 10 |
| Miracle Seed Common | Grass moves gain 30% damage; total damage gains 3%. | 10 |
| Magnet Common | Electric moves gain 30% damage; total damage gains 3%. | 10 |
| Never Melt Ice Common | Ice moves gain 30% damage; total damage gains 3%. | 10 |
| Black Belt Common | Fighting moves gain 30% damage; total damage gains 3%. | 10 |
| Poison Barb Common | Poison moves gain 30% damage; total damage gains 3%. | 10 |
| Soft Sand Common | Ground moves gain 30% damage; total damage gains 3%. | 10 |
| Sharp Beak Common | Flying moves gain 30% damage; total damage gains 3%. | 10 |
| Twisted Spoon Common | Psychic moves gain 30% damage; total damage gains 3%. | 10 |
| Silver Powder Common | Bug moves gain 30% damage; total damage gains 3%. | 10 |
| Hard Stone Common | Rock moves gain 30% damage; total damage gains 3%. | 10 |
| Spell Tag Common | Ghost moves gain 30% damage; total damage gains 3%. | 10 |
| Dragon Fang Common | Dragon moves gain 30% damage; total damage gains 3%. | 10 |
| Black Glasses Common | Dark moves gain 30% damage; total damage gains 3%. | 10 |
| Metal Coat Common | Steel moves gain 30% damage; total damage gains 3%. | 10 |
| Silk Scarf Common | Normal moves gain 30% damage; total damage gains 3%. | 10 |
| Fairy Feather Common | Fairy moves gain 30% damage; total damage gains 3%. | 10 |
| Oran Berry Common | +15 max HP. | 10 |
| Quick Powder Common | +7% movement speed. | 10 |
| Bright Powder Common | +4% evasion. | 10 |
| Amulet Coin Common | +20% PokéDollars. | 10 |
| Scope Lens Common | +6% crit chance. | 10 |
| Wide Lens Common | +10% move area. | 10 |
| Zoom Lens Common | +15% projectile speed and +3% crit. | 10 |
| Soothe Bell Common | +15% healing received and +0.3 regen. | 10 |
| Lax Incense Common | +5 armor. | 10 |
| Honey Common | +1.5 pickup range. | 10 |
| Cleanse Tag Common | +15% damage to elites, Alphas and bosses. | 10 |
| Potion Common | +0.6 HP regen per second. | 10 |
| Lucky Punch Common | +10 luck and +3% crit. | 10 |
| Big Nugget Common | Poké Balls cost 8% less (up to -40%) and +5% PokéDollars. | 5 |
| Grip Claw Common | Your hits have a 4% chance to root the enemy. | 5 |
| Berry Juice Common | Every KO has a 5% chance to heal you for 2% of your max HP. | 8 |
| Muscle Band Uncommon | +15% physical damage. | 10 |
| Wise Glasses Uncommon | +15% special damage. | 10 |
| Quick Claw Uncommon | +10% attack speed. | 10 |
| Razor Claw Uncommon | +30% crit damage. | 10 |
| Shell Bell Uncommon | You recover 0.8% of the damage you deal. | 10 |
| Leftovers Uncommon | +1.2 HP regen per second. | 10 |
| Rocky Helmet Uncommon | Enemies that touch you take 25 damage (thorns). | 10 |
| Light Clay Uncommon | +20% move and status duration. | 10 |
| Air Balloon Uncommon | +1 extra jump and +15% jump height. | 10 |
| White Herb Uncommon | +25% status condition chance. | 10 |
| Power Herb Uncommon | +30% damage from burns, poisons and the like. | 10 |
| Sitrus Berry Uncommon | When you drop below 30% HP you recover 35% (every 45 s). | 10 |
| Lucky Egg Uncommon | +15% experience. | 10 |
| Big Root Uncommon | +3% lifesteal and +15% healing. | 10 |
| Smoke Ball Uncommon | When hit: 25% chance to turn invisible for 1.5 s. +3% evasion. | 10 |
| Metronome Uncommon | You gain damage while you take no hits (up to +40%). | 10 |
| Flame Orb Uncommon | Your hits have a 5% chance to burn and +10% status damage. | 5 |
| Toxic Orb Uncommon | Your hits have a 6% chance to poison and +10% status chance. | 5 |
| Snowball Uncommon | Your hits have a 6% chance to chill (three chills freeze) and +3 armor. | 5 |
| Binding Band Uncommon | +20% damage to stunned, rooted, paralyzed, frozen or sleeping enemies. | 5 |
| Smooth Rock Uncommon | +1 bounce to basic projectiles (Projectile and Burst) and +10% projectile speed. | 3 |
| White Flute Uncommon | +12% enemies, but +10% experience and +5 luck. | 5 |
| Adrenaline Orb Uncommon | When hit: +20% speed and +12% attack speed for 3 s. | 3 |
| Repel Uncommon | -8% enemies and +6% speed. For when the horde closes in. | 3 |
| Life Orb Rare | +30% total damage, but -10% max HP. | 5 |
| Choice Band Rare | +35% physical damage, -8% attack speed. | 5 |
| Choice Specs Rare | +35% special damage, -8% attack speed. | 5 |
| Choice Scarf Rare | +20% speed and +10% attack speed. | 5 |
| Expert Belt Rare | +30% damage with super effective attacks. | 10 |
| Focus Band Rare | 15% chance to survive a lethal hit with 1 HP (once every 20 s). | 4 |
| Kings Rock Rare | +6% chance to flinch (stun). | 10 |
| Assault Vest Rare | +12 armor and +12% max HP. | 10 |
| Eviolite Rare | If you can still evolve: +50% armor and +25% HP. | 1 |
| Exp Share Rare | +25% experience and +2 pickup range. | 10 |
| Macho Brace Rare | +50% experience, -10% speed. | 3 |
| Black Sludge Rare | +2 regen. Your poisons last 25% longer and deal +20% damage. | 10 |
| Star Piece Rare | +20 luck: better rarities and more loot. | 10 |
| Stick Rare | 3% chance for a hit to deal ×8 damage: Bonk! | 4 |
| Razor Fang Rare | You instantly finish off enemies (not bosses) below 8% HP (+4% per extra unit). | 4 |
| Shed Shell Rare | You are invulnerable while sliding and the slide recharges 40% faster. | 1 |
| Cell Battery Rare | +1.5% attack speed for every 10 KOs of streak (up to +25%). | 2 |
| Lum Berry Rare | Every 30 s, if you're hurt, you heal 12% of HP. +10% healing received. | 3 |
| Focus Sash Epic | You survive a lethal hit once per phase. | 1 |
| Pp Max Epic | +1 projectile to all moves. | 10 |
| Max Elixir Epic | +20% attack speed. | 10 |
| Shiny Stone Epic | +15% total damage and +15% area. | 10 |
| Dusk Stone Epic | +40% crit damage and +8% crit. | 10 |
| Comet Shard Epic | +40% PokéDollars and +30 luck. | 10 |
| Thunder Stone Epic | Your critical hits fire a bolt at a nearby enemy. | 5 |
| Fire Stone Epic | Burned enemies explode when they die. | 3 |
| Protector Epic | +20 armor, +15% max HP and +40 thorns, but -5% speed. | 3 |
| Griseous Orb Epic | Every defeated enemy has a 12% chance to leave a shadow that bursts instantly and curses those around it. | 2 |
| Reaper Cloth Epic | Every 100 KOs in the run: +1% damage (up to +30%). | 2 |
| Electirizer Epic | Every 2.5 s lightning strikes 3 nearby enemies and may paralyze them (+1 bolt per unit). | 3 |
| Ice Stone Epic | Frozen or chilled enemies burst into ice shards when they die and chill those around them. | 3 |
| Leaf Stone Epic | Every KO has a 10% chance to release a whirl of leaves that cuts nearby enemies and heals you for 1% of HP. | 3 |
| Revive Epic | You revive once with 35% HP. | 2 |
| Max Revive Legendary | You revive once with 60% HP. | 3 |
| Rare Candy Legendary | You gain 2 levels instantly and +5% damage. | 10 |
| Master Ball Legendary | +25% damage to everything. Guarantees capture in Wild Encounters. | 1 |
| Moon Stone Legendary | +2 projectiles and +25% area. | 2 |
| Lustrous Orb Legendary | +20% area and +1 projectile. Every 8 s you open a rift that pulls in nearby enemies and then explodes. | 1 |
| Adamant Orb Legendary | +15% damage. When you take a hit you stop time: nearby enemies freeze in place for 3 s (every 20 s). | 1 |
| Dawn Stone Legendary | +30% to all damage and +20% attack speed. | 2 |
| Sun Stone Legendary | +10% damage. Every 6 s a solar beam strikes the strongest nearby enemy: a huge Fire explosion that burns. | 2 |
| Soul Dew Legendary | +20% special damage and +15% area. Your Ultimate charges 40% faster. | 1 |
| Silver Wing Legendary | +1 extra jump and +12% speed. Every 5 s a gust of wind hits and pushes away the enemies around you. | 1 |
| Rainbow Wing Legendary | Once per zone, when you faint you are reborn in flames with 50% HP and scorch everything around you. | 1 |
No matching entries.
Source: original client definitions, inspected October 19, 2026. All rows are available without JavaScript.
Check the whole effect, including its cost
A type booster gives 30% damage to its type and 3% total damage. That does not make it equally useful for every move in a mixed kit. Kit types and categories help determine what benefits. Keep separate modifier groups separate rather than summing every percentage into one invented final statistic.
| Example | Why it matters |
|---|---|
| Life Orb | 30% damage costs 10% maximum HP; cap five. |
| Choice Band / Choice Specs | 35% physical / special damage with 8% less attack speed; cap five. These do not impose an imported main-series one-move lock. |
| Shell Bell / Leftovers | Lifesteal based on damage dealt and flat regeneration are different recovery mechanisms. |
| Max Revive / Rainbow Wing | A limited revival effect is not an unlimited death reset. Read its once-only or once-per-zone condition. |
| Master Ball | The current effect includes guaranteed wild capture and 25% damage, with cap one. Do not extend that text to every kind of encounter. |
How an entry gets into the usable pool
The Lab’s Items view separates discovery objectives and Stardust unlocks from items already in your pool. Read the entry’s lock requirement and unlock cost there. Once available, a pool item can be offered through item Poké Balls or the Meowth shop; its presence in this list does not guarantee either offer.
Archive is a permanent preparation tool that excludes selected items from Poké Ball and shop offers. Its Lab upgrade adds three archive slots per level, up to nine. It changes the candidate pool rather than granting a replacement item directly.
When you need a different guide
For a transaction that is greyed out, compare current currency, stack count, shop stock and shop limits. For a choice between damage and survival, use the build decision checklist. The effect table can identify a compatible choice, but it cannot prove which randomly available offer will produce a winning run.
Item effects and availability can change between betas. This page follows client v0.7.3 checked October 19; it does not copy the larger background item database’s flavor text as game mechanics.
Sources and version scope
This independent guide uses the original project’s menu text, current client definitions and dated announcements. Menus were inspected; no run, purchase, reward claim or account recovery was played through for this guide.
- Original English entry — v0.7.3, entry and menu observations checked October 19, 2026.
- Original news feed — Patch #7 and earlier mechanic changes; roadmap statements retain their announced scope.
- Current roster and upgrade definitions and client rules — exact definitions, not a claim about every server outcome.
Source-check dates are separate from publication dates. This page is part of a local preview. Read the source and artwork approach.